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Shattered Phalanx Enterprises!

PostPosted: Tue May 19, 2009 11:24 pm
by BroccoliRage
With the help of the incomparable Chris Clark of the world renowned Inner City Games company, I am pleased to announce that I will starting my own line of roleplaying products!

Image

I will be publishing the first module, Vomica, in one month. The products will be set in my own setting, Gaia, a greek mythology setting that also draws inspiration from classic sword & sorcery and pulp fiction literature. I don't want to give too much away about the module up front, other than it will be written in a fashion that will make it usable with almost any advanced fantasy roleplaying system.

I will keep everyone posted here at www.fuzzyheroes.com as to the progress of the module, which is over halfway done.

Thanks for reading.

Re: Shattered Phalanx Enterprises!

PostPosted: Wed May 20, 2009 2:00 pm
by deimos3428
BroccoliRage wrote:With the help of the incomparable Chris Clark of the world renowned Inner City Games company, I am pleased to announce that I will starting my own line of roleplaying products!

Awesome news, and PM sent.

PostPosted: Thu May 21, 2009 3:30 pm
by Kersus
Sweet! Don't hesitate to pimp your products out on Triple Oak Leaftoo!

So how did Chris help out?

PostPosted: Thu May 21, 2009 10:15 pm
by BroccoliRage
Mostly advice. :)

PostPosted: Sat May 23, 2009 12:51 am
by Kersus
The wise man! Best of luck BroccoliRage and I look forward to your products! Neat company name BTW.

Will this first product be a print product, POD, PDF?

PostPosted: Sun May 24, 2009 7:58 am
by BroccoliRage
IT will be pdf. I apologize for my late reply.

And thanks for the well wishing!

PostPosted: Wed Jun 03, 2009 2:46 am
by Darius
What system did you originally use when designing your game world? Was it Mazes and Minotaurs, AD&D, your own system?

PostPosted: Wed Jun 03, 2009 2:49 pm
by BroccoliRage
I used the system found in Ritual of The Golden Eyes within the module, but for design reference purposes I used second edition AD&D. However, the module is not specifically for that system and was designed in such a way that conversion to any fantasy system should be feasible.:)

PostPosted: Wed Jun 03, 2009 5:09 pm
by Chris
We may very well test it here using "that game system I can still play but can't talk about".

:D
XXOOCC

PostPosted: Wed Jun 03, 2009 5:43 pm
by Darius
I think you answered it when you said 2E, but just to be clear I was not asking what system the module was written in. You said that this module comes from your own game world. I assumed you did not use the Ritual of the Golden Eye system when you designed your world (but maybe you did).

So I just wanted to know what system you used and played with when you originally designed your world before you decided to write this module.

PostPosted: Wed Jun 03, 2009 5:44 pm
by Darius
Chris wrote:We may very well test it here using "that game system I can still play but can't talk about".


That's funny, because that game is in a place where people can't play it but can only talked about it :P

PostPosted: Thu Jun 04, 2009 12:25 pm
by deimos3428
Darius wrote:
Chris wrote:We may very well test it here using "that game system I can still play but can't talk about".


That's funny, because that game is in a place where people can't play it but can only talked about it :P

You guys are too funny. :D

PostPosted: Sat Jun 06, 2009 12:07 am
by BroccoliRage
Darius wrote:I think you answered it when you said 2E, but just to be clear I was not asking what system the module was written in. You said that this module comes from your own game world. I assumed you did not use the Ritual of the Golden Eye system when you designed your world (but maybe you did).

So I just wanted to know what system you used and played with when you originally designed your world before you decided to write this module.


The game world, Gaia, was originally designed for first edition AD&D.

PostPosted: Sat Jun 06, 2009 1:16 am
by Darius
Did you use AD&D classes or did you end up making your own for your game world?

PostPosted: Sat Jun 06, 2009 3:03 pm
by BroccoliRage
I made one class of my own for my home version. But my personal version would violate IP rights if I published it.