Trade Wars!

Okay this will be the home for "signin daily and play your turn when you have time".

Check out whats available, and let me know what you'd Like to add

Postby Chris » Sat Jun 13, 2009 5:30 am

Same here: no trades. Time to eat!

I will feed twelve Labor Units.

Green and Yellow may each feed three. Who will live? Who will die? Will the world blame me?

(Let me know who gets fed gentlemen).

I will then redo the map and it will be Green's move.

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Postby Darius » Sat Jun 13, 2009 6:54 am

I will feed the 3 on tanks.
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Postby Kersus » Tue Jun 16, 2009 12:09 am

I will feed 3 Plane labour units.
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Postby Chris » Wed Jun 17, 2009 8:49 pm

I forgot that I needed to post that I am taking 4 Oil for the 4 R&D facilities I control.

New map:
Image

...and its Green's move and attack phase.

Sorry for the delay on this guys - I got called out of town for two days.
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Postby Kersus » Thu Jun 18, 2009 5:00 pm

Green's Plane Factory Plane goes to Yellow's Food Factory.
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Postby Chris » Fri Jun 19, 2009 5:00 am

The EXACT move I would have made. Kudos Kersus (drat you!)

Image

Forgemeister rolls Green Plane Attacks Yellow Plane (3d6): [4 + 2 + 1] = 7.
Even with a crummy roll, a kill.
Green will get 5 additional Labor Units at the start of next turn.

Its yellow's move, altho with no oil, he has no move.. so its my move.

Red is sending 3 planes to retake the Red Oil factory, and one to retake the Red medical facility. New map and combat results to follow...
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Postby Chris » Fri Jun 19, 2009 5:15 am

Forgemeister rolls Red Plane attacks Green Plane (3d6): [6 + 5 + 2] = 13
Kill
Forgemeister rolls Red Plane attacks Green Tank (3d6): [3 + 4 + 3] = 10
Kill
Forgemeister rolls Red Plane attacks Green Tank (3d6): [6 + 3 + 3] = 12
Kill
Forgemeister rolls Red Plane attacks Green Tank (3d6): [6 + 5 + 6] = 17
Kill

End of turn map:
Image

So, its time to place Labor Units for the next turn, which Yellow will start (Yellow goes first this turn).

Yellow has three units to place (although they pretty much have to go in his Tank Factory) plus one for the med facility he controls. (4 total).

Then Red places 12 (that I had) + 5 (for the Oil Factory takeover) and 1 for the med facility I took = 18 units.

Then Green places 3 (that he had) + 5 (for the Food Factory takeover) = 8 units.
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Postby Darius » Sat Jun 20, 2009 12:23 am

Place four on tanks.
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Postby Chris » Sat Jun 20, 2009 6:09 pm

I will place:

10 on Food
4 on Oil
4 on planes


Kersus?
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Postby Kersus » Mon Jun 22, 2009 6:44 pm

All labour units go to the plane factory.
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Postby Chris » Tue Jun 30, 2009 3:28 am

Ok... I'm back from Origins! Here's the new map, with MOST of the production updated:

Image

Green still needs to choose two commodities for the R&D facilities he owns.

Let me know Green, and then its trading phase. Yellow can only trade for Tanks, of which he has plenty, and futures or favors... treaties, etc. Green can only trade for Planes or tanks, or futures, treaties, favors, etc.

BUT

I could trade Oil to Green which would then go to Yellow, as it is he who is in possession of Green's Oil factory. Somehow, I don't see Green agreeing to any trade for Oil though, and that's the only way the Oil can go to Green's factory... unless, of course, Yellow strikes a deal with Green that might affect that... Food for thought. :D.

Kersus, let me know your commodity picks.

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Postby Chris » Thu Jul 02, 2009 5:26 pm

Kersus - did I miss it? What 2 commodities do you want for the two R&D facilities?


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Postby Kersus » Thu Jul 02, 2009 10:16 pm

Both for Oil.
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Postby Chris » Fri Jul 03, 2009 2:19 am

Okay, here's the Trading phase map. Check me for errors.
Its Yellow's (Darius) trading phase, and then we eat!
Image
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Postby Darius » Sun Jul 05, 2009 5:49 pm

No trades
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