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turn

PostPosted: Tue Nov 18, 2008 2:48 am
by clinton
ok i'm here but green has not went so yellow will have to wait till 11-18-08
hope this is right

PostPosted: Tue Nov 18, 2008 5:22 am
by Chris
You can go early if you wish BUT...

Having all of the information of "what we plan to produce" for the 1st turn works significantly in your favor.

From what I posted, for instance, you can see that I plan to produce 3 food and 9 planes.. so you have "market information" before you decide on your production.

Green will have more info this turn than I do...

...and you will have total info before placing. Thats why that changes every turn. Green will be first next turn, then you... and so on.

Short answer - u got it right so far :D

XXOOCC

PostPosted: Thu Nov 20, 2008 9:53 pm
by Kersus
Will there be an updated map and such?

PostPosted: Thu Nov 20, 2008 11:06 pm
by Kersus
Any sign of a Blue player?

IC

PostPosted: Sun Feb 08, 2009 7:29 am
by Kersus
Have you thought of using Invisible Castle for PbP dice rolling?

PostPosted: Thu Feb 19, 2009 9:46 am
by Kersus
<bump>

Chris!

PostPosted: Tue Feb 24, 2009 3:06 pm
by Kersus
Chris? Have you thought about Invisible Castle for die rolling?

PostPosted: Mon Nov 16, 2009 9:31 pm
by Chris
I have, altho frankly, I'm not crazy about it... "too involved" to make turn proccessing rapid. We may get a dice roller on here yet..

XXOOCC

PostPosted: Tue Nov 24, 2009 9:26 pm
by deimos3428
Chris wrote:I have, altho frankly, I'm not crazy about it... "too involved" to make turn proccessing rapid. We may get a dice roller on here yet..

XXOOCC
Price is right, anyway...
http://deimos3428.acaeum.com/cgi-bin/roll.cgi

PostPosted: Tue Nov 24, 2009 9:27 pm
by Darius
The problem with deimos dice roller is that it does not do negatives. Sometimes I want my players to roll a -7.

PostPosted: Wed Nov 25, 2009 6:45 am
by Chris
I am using the one from GameTable... and it seems reasonably random.

If I was fixing the rolls, believe me, I'd be doing better :D.

XXOOCC