Trade Wars - New Game Starting!

Okay this will be the home for "signin daily and play your turn when you have time".

Check out whats available, and let me know what you'd Like to add

Postby Darius » Thu Jan 14, 2010 10:33 pm

No trades, but if you surrender now I will let you be the viceroy of greenland.
Darius
 
Posts: 232
Joined: Sat Aug 25, 2007 10:19 pm

Postby Chris » Thu Jan 14, 2010 10:53 pm

Surrender is an option - but I think I'll play yet one more turn...

...and then we'll see about terms.

Red, any trades?
XXOOCC
The guy that runs this chicken outfit.
Chris
Site Admin
 
Posts: 872
Joined: Tue Jul 10, 2007 11:39 pm

Postby Chris » Fri Jan 15, 2010 9:18 pm

Red has passed on his trading phase.

Pivotal turn, that might end the game... lets see how this shakes out.

My move and attack.

2 Tanks carrying 5 Oil move to the Red Tank Factory from the Yellow Tank Factory.

4 planes and 2 Tanks move from the Red Tank Factory to the Blue Oil Factory.

In the Green Land wilderness:
forgemeister rolls Yellow Tank Attacks Red Plane (2d6): [2 + 2] = 4
Kill
forgemeister rolls Yellow Tank Attacks Red Plane (2d6): [5 + 2] = 7
Kill
forgemeister rolls Yellow Tank Attacks Red Plane (2d6): [5 + 2] = 7
Kill
forgemeister rolls Yellow Tank Attacks Red Plane (2d6): [6 + 5] = 11
Kill
forgemeister rolls Yellow Tank Attacks Red Plane (2d6): [4 + 6] = 10
Kill

forgemeister rolls Yellow Tank Attacks Blue Tank (2d6): [5 + 6] = 11
Kill
forgemeister rolls Yellow Tank Attacks Blue Tank (2d6): [2 + 2] = 4 forgemeister rolls Yellow Tank Attacks Blue Tank (2d6): [4 + 2] = 6
(two misses - good thing there was only one)

At the near Blue R&D facility:
forgemeister rolls Yellow Tank Attacks Blue Plane (2d6): [2 + 2] = 4
Kill (squeaker)

At the Blue Oil Factory:
forgemeister rolls Yellow Plane attacks Blue Plane (3d6): [1 + 6 + 6] = 13
Kill
forgemeister rolls Yellow Plane attacks Blue Plane (3d6): [1 + 2 + 4] = 7
Kill
and the other two Tanks and 2 Planes kill 4 Labor Units.

New Map:
Image

Its Blue's all-important move and attack phase.
The guy that runs this chicken outfit.
Chris
Site Admin
 
Posts: 872
Joined: Tue Jul 10, 2007 11:39 pm

Postby Darius » Tue Jan 19, 2010 7:15 am

2 planes from blue plane to red food
2 planes from blue plane to red tank
4 planes from blue plane to blue R&D with 4 tanks
2 planes from blue plane to blue oil targeting yellow
1 plane from blue food to blue medical
Darius
 
Posts: 232
Joined: Sat Aug 25, 2007 10:19 pm

Postby Chris » Tue Jan 19, 2010 8:03 pm

This could be it folks!

At the Red Food Factory:
forgemeister rolls Blue Plane Attacks Red Plane (3d6): [3 + 4 + 4] = 11
Kill
The Labor Unit there is an auto-kill but uses the second attack.
Blue will receive 5 additional Labor Units at the start of next turn for taking the Red Food Factory.

At the Red Tank Factory:
forgemeister rolls Blue Plane Attacks Yellow Tank (3d6): [2 + 5 + 6] = 13
Kill
forgemeister rolls Blue Plane Attacks Yellow Tank (3d6): [5 + 2 + 4] = 11
Kill
Blue will receive 5 additional Labor Units at the start of next turn for taking the Red Tank Factory.

At the far Blue R&D Facility:
forgemeister rolls Blue Plane Attacks Yellow Tank (3d6): [1 + 3 + 3] = 7
Miss
forgemeister rolls Blue Plane Attacks Yellow Tank (3d6): [4 + 4 + 4] = 12
Kill
forgemeister rolls Blue Plane Attacks Yellow Tank (3d6): [3 + 5 + 4] = 12
Kill
forgemeister rolls Blue Plane Attacks Yellow Tank (3d6): [4 + 3 + 3] = 10
Kill
Blue retakes the facility.

At the Blue Oil Factory:( I assumed he would attack Planes)
forgemeister rolls Blue Plane Attacks Yellow Plane (3d6): [3 + 2 + 4] = 9
Kill
forgemeister rolls Blue Plane Attacks Yellow Plane (3d6): [5 + 5 + 5] = 15
Kill

At the near Blue R&D Facility:
forgemeister rolls Blue Plane Attacks YellowTank (3d6): [6 + 6 + 1] = 13
Kill!
forgemeister rolls Blue Plane Attacks YellowTank (3d6): [2 + 1 + 5] = 8
Kill
forgemeister rolls Blue Plane Attacks YellowTank (3d6): [1 + 1 + 3] = 5
Miss
No one will get the R&D from this facility next turn.

New Map:
Image

Red - you have nothing that can move, but you need to choose your targets at the Blue Oil Facility... I'll post another missive in just a second, but I think this game is over. Nice set of moves there Blue...

XXOOCC
The guy that runs this chicken outfit.
Chris
Site Admin
 
Posts: 872
Joined: Tue Jul 10, 2007 11:39 pm

Postby Chris » Tue Jan 19, 2010 8:29 pm

Lets look at a best-case scnario from the Yellow-red perspective:

Red kills 4 Labor and the two Blue planes at the Blue Oil Facility.

On the new turn, Blue places 18 (he has)+10 (for factory takeovers) +3 for med facilities:
31 Labor Units.

Red pleces 4 on Oil

Yellow places 15 Labor Units.

Even if Red gives Yellow his 1 Oil, the supply and demand of the Oil war is equal; i.e. it costs Blue 1 to make, but Blue's equipment costs twice as much to move. So the production vs. use for military comes out equal..

Militarily, Tanks kill Planes at 95%. Planes kill Tanks at about a 70% ratio.

So Blue should lose 10 Planes to Yellow's losses of 7 Tanks each turn.

...but Blue has twice the Labor force to start the next turn that Yellow has... and he goes first next turn.

It is possible that Yellow might win the follow-up war of attrition, but, assuming production parity (each country produces enough Oil to move its equipment):
Blues Forces on turn 10, after combat:
13 Planes, 4 Tanks

Yellow's Forces on turn 10, after combat:
39 Tanks

Turn 11, still assuming parity:
Blues Forces , after combat:
9 Planes, 4 Tanks

Yellow's forces:
25 Tanks

Turn 12, still assuming parity:
Blues Forces , after combat:
5 Planes, 4 Tanks

Yellow's forces:
12 Tanks

and the killer is turn#13, still assuming parity:
Blues Forces , after combat:
7 Planes, 4 Tanks

Yellow's forces:
5 Tanks

...and then its over. That does assume average dice rolls, and no screw ups by either side, but the Labor Unit disparity is simply too great.

The above models assume just enough production to maintain oil at a level it will be used, and that factory takeovers will supply a refreshment of current Labot Unit levels. Left over production would be dedicated to military hardware, with R&D production used to maintain current labor pools. In short, there are some "ifs" in the equation, but those are likely outcomes. The labor disparity at the start of the conflict, and the inability Yellow will have to readily deploy his military advantage will eventually lead to a Blue victory.

I think I'm ready to white flag. Red, how about you?

:D
XXOOCC
The guy that runs this chicken outfit.
Chris
Site Admin
 
Posts: 872
Joined: Tue Jul 10, 2007 11:39 pm

Postby Darius » Tue Jan 19, 2010 9:24 pm

Red is dead. Red did not produce any food this turn so his labor units will starve removing red from the game. This was the reason I took factories this turn because the R&D of his I was using would be gone next turn so I would need extra labor units.

Since red did not trade his oil for food, he basically committed suicide this turn. I assume for the chance of hitting something in blue to help yellow out.

As for your assumptions on battle, remember that it will take you two turns to be able to attack either the plane factory or my oil. Red's planes will be removed next turn from my oil and I will still control it no matter what red decides to attack. I will be able to take back my oil and ramp up production of both planes and oil.

These factors make yellows position worse than your analysis would suggest.

If only green had not decided to align with red and launch an attack this game probably would have go longer. Green could have stayed out of things and built up a massive military via trade. Yellow would have also been in a good position and blue and red weakened by constant warfare.
Darius
 
Posts: 232
Joined: Sat Aug 25, 2007 10:19 pm

Postby Chris » Tue Jan 19, 2010 10:54 pm

True - but my intent was not to prolong the game... my intent was VICTORY! ...I had a rather bad start...

But I need to hear from Kersus before the towel is officially thrown in...

Still, well done Blue, well done.

XXOOCC
The guy that runs this chicken outfit.
Chris
Site Admin
 
Posts: 872
Joined: Tue Jul 10, 2007 11:39 pm

Postby Darius » Wed Jan 20, 2010 12:25 am

You can wait for Red to decide what he is going to attack, but you don't need to wait for Red to decide he is out. After his attack phase is the eating phase and then no more Red. So it is really all about if you want to throw in the towel or not.

I think you would have had a much better chance at victory if Green would have been smart and not made a deal with Red. I would have not had to destroy Green. I would have started to trade yellow Planes allow for a much greater operational capacity. This would have better placed you to attack Blue or Red while keeping Green as an ally for food purposes.

So my point is don't blame not winning on yourself, it is all Green's fault:P
Darius
 
Posts: 232
Joined: Sat Aug 25, 2007 10:19 pm

Postby Kersus » Wed Jan 20, 2010 3:54 pm

Oh, red attacks civilians. Kill the labour units.

I saw the writing on the wall early here as the trades made near the start by both green and yellow were too beneficial for blue IMO, which led to the attempted Green/Red alliance (that and the original yellow was not approachable), but I think Green, being green at the game was hesitant to step on toes and be aggressive. Just a thought ;) I played it out, but those early trades made a huge impact. We could have eliminated blue quite early had others worked with me :P

Good game Darius. Chris, you sucked. :lol: (maybe not as much as I did, but still....)
[url=http://www.facebook.com/groups/tripleoakleaf][i]Become a Furiously Eclectic Facebooker![/i][/url]
Kersus
 
Posts: 325
Joined: Sat Jul 28, 2007 3:07 am
Location: Across the Lake and 7 hours further.

Postby Darius » Wed Jan 20, 2010 9:25 pm

All that would have happened by yellow allowing blue to lose to red is red winning. Not a good strategy for yellow.

There were really only two important things that happened:

1. Red attacking blue forced yellow's hand. Either help, or let red get so powerful yellow will loose. This was really a no brainer on yellow's part.

2. Green launching an attack with red for the sole purpose of saving red's butt. It was not in green's interest to do this. All it did was make it a target and not be militarily prepared for the consequences. Further, going at the beginning instead of the end of the turn made most of the benefits for green and red easy to reverse.
Darius
 
Posts: 232
Joined: Sat Aug 25, 2007 10:19 pm

Postby Chris » Wed Jan 20, 2010 9:28 pm

I have to agree with Darius. His attack on Red did indeed force my hand. Subtlety was no longer an option.

Still, good game gang. I'll be firing up something new quite soon, after I make sure that the denoument is posted on all of the boards.

IF ANYONE would like the graphics pack to run their own game of Trade Wars online, holler. I'll send it, and yes, its FOC.

XXOOCC
The guy that runs this chicken outfit.
Chris
Site Admin
 
Posts: 872
Joined: Tue Jul 10, 2007 11:39 pm

Postby Kersus » Thu Jan 21, 2010 8:17 pm

Well played.

All fun. I'm still eager for an 8-player game.
[url=http://www.facebook.com/groups/tripleoakleaf][i]Become a Furiously Eclectic Facebooker![/i][/url]
Kersus
 
Posts: 325
Joined: Sat Jul 28, 2007 3:07 am
Location: Across the Lake and 7 hours further.

Previous

Return to Play By E-Mail

Who is online

Users browsing this forum: No registered users and 1 guest

cron