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Plastic Ships and Fuzzy Men game

PostPosted: Sat Nov 05, 2011 5:58 pm
by Chris
Plastic Ships and Fuzzy Men is a game of miniatures combat, exploration, and discovery using toys as crew, and set in a whimsical edition of the Age of Sail. Cannon balls will fly back and forth, guaranteed. Buried treasure WILL be unearthed (and most likely re-buried). Scurvy stuffed dawgs will pit cutlass and musket against boarding pike, deck sweepers and the occasional Plunger of Ultimate Doom.

Ok, so here's where yuou go to sign up for the game. I hope to keep the game to 20 turns or less, so it will play starting November 12th thru most likely the end of the year. I'd like to do a couple of turns a week, but on the bright side, you can play whenever you can pop in - no specific time scale is either needed or required.

I will roll randomly for turn order each turn and will post the results.

Turn sequence as follows:
1) commit actions
2) assign crew for the following turn.

On turn #1, you can assign the crew to actions first, but after that, assignments will either remain the same as the previous turn, or captains will assign crew at the end of the current turn FOR the following turn.

Rules questions should be posted here.
Sign-ups should be posted here.

This is a novice level game.

I will post ships in the next missive. Lets do this!
XXOOCC

Re: Plastic Ships and Fuzzy Men game

PostPosted: Sat Nov 05, 2011 6:47 pm
by Chris
Okay, here's the map....
Image

Choose a color that has not been chosen, and choose an island for your very own!

XXOOCC

Re: Plastic Ships and Fuzzy Men game

PostPosted: Tue Nov 08, 2011 6:42 pm
by Chris
Ok, this took a day longer than expected. All players may start the game with either

2 ships configured as:
Hull Points: 12
Rigging Points:12 (loses 2" of speed per rigging point lost)
Sails: 1
Max Speed: 24"
Cannons: 1
Max Turn and Speed Reduction: 180 (degrees)/2"
Crew: 2
Cargo Capacity: 2

or one ship configured as:
Hull Points: 24
Rigging Points: 24
Sails: 2
Max Speed: 48
Cannons: 2
Max Turn and Speed Reduction: 90 (degrees)/3"
Crew: 4
Cargo Capacity: 4

Anyone that wants to play let me know your choices... and any rules questions you might have as well. Lets get some players!
XXOOCC

Re: Plastic Ships and Fuzzy Men game

PostPosted: Tue Nov 08, 2011 7:01 pm
by Chris
The most commonly asked question... "What does 'commit actions' mean?"

On any single turn a crewman can commit any ONE of the following actions:

At the Wheel (allows one turn of any degree equal to or less than the Max Turn)
Increase or decrease Speed by one hex (Navigation)
Perpare to repel boarders (Marine Duty)
Move Cannon (arc of fire is 90 degrees - cannon can be moved to change firing arc)
Load cannon
Fire Cannon
Spot for Cannon firing (improves ability to hit opposing vessel)

You assign each member of your crew ONE of the above tasks at the end of each turn. This is the only type of action they may engage in for the following turn.

Hope that helps... :D
XXOOCC

Re: Plastic Ships and Fuzzy Men game

PostPosted: Thu Nov 10, 2011 3:15 pm
by Darius
I was waiting to see if anyone else responded before I committed. Not sure anyone else will, so I will commit to the game first.

Re: Plastic Ships and Fuzzy Men game

PostPosted: Thu Nov 10, 2011 7:53 pm
by Chris
I'm not sure we'll get more players as yet either. I'll see if I can't beat the bushes in that regard. Let me know your preferred color and ship config.

Thanks :D
XXOOCC

Re: Plastic Ships and Fuzzy Men game

PostPosted: Thu Nov 17, 2011 7:29 pm
by Chris
ok - I'm officially putting this on hiatus ... not enough players. I'll try again with something in a week or two.
XXOOCC