Sorry I missed yesterday.
Eaties time. I will feed 12 Labor with my 4 food. Two starve off on my food factory.
All Green Units starve off. He'll need to take a factory to stay in the game.
All Yellow Units starve off. He'll need to take a factory to stay in the game.
Ok - As Yellow has no oil, he can't move, altho he does automatically attack in those areas under dispute.
In the Yellow Tank factory:
forgemeister rolls Yellow Tank Attacks Green Tank (2d6): [3 + 2] = 5 miss
forgemeister rolls Yellow Tank Attacks Green Tank (2d6): [6 + 3] = 9 kill
In the Green Oil factory:
forgemeister rolls Yellow Plane Attacks Red Tank (3d6): [3 + 6 + 1] = 10 kill
forgemeister rolls Yellow Plane Attacks Red Tank (3d6): [2 + 3 + 3] = 8 miss
forgemeister rolls Yellow Plane Attacks Red Tank (3d6): [2 + 3 + 1] = 6
miss
BUT Yellow has now taken two factories and will get 10 Labor Units at the end of the turn.
That would be the extent of his move and attack phase.
My move and attack.
I will send two planes to the nearby Green R&D facility and attack his tank there:
forgemeister rolls Red Plane Attacks Green Tank (3d6): [3 + 2 + 2] = 7 miss
forgemeister rolls Red Plane Attacks Green Tank (3d6): [3 + 4 + 5] = 12
kill
And then my remaining 6 planes in my Plane factory attack the 4 Green Tanks:
forgemeister rolls Red Plane Attacks Green Tank (3d6): [4 + 4 + 2] = 10
forgemeister rolls Red Plane Attacks Green Tank (3d6): [5 + 6 + 4] = 15
forgemeister rolls Red Plane Attacks Green Tank (3d6): [5 + 5 + 3] = 13
forgemeister rolls Red Plane Attacks Green Tank (3d6): [6 + 2 + 6] = 14
all kills (no labor bonus as I never lost control of that factory)
New Map:
It's Green's move and attack phase, and he needs to take a factory in order to stay in the game.
His move and attack will also signal the end of this turn.
Have at it, Green!
XXOOCC
The guy that runs this chicken outfit.